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Legendary Nature pets are limited to 750 strength, 175 dex, and 750 int.<BR>
Legendary Nature pets are limited to 750 strength, 175 dex, and 750 int.<BR>
God Nature pets are limited to 800 strength, 200 dex, and 800 int. <BR>
God Nature pets are limited to 800 strength, 200 dex, and 800 int. <BR>
<BR>
<b>Pet Natures</b><BR><BR>
<b>Aggressive</b><BR>
-Pets start with +20 to strength and skill bonuses to wrestling, tactics, and anatomy.
<BR>
<b>Intelligent</b><BR>
-Pets start with +20 Intelligence and skill bonuses to magery, eval int, and meditation.
<BR>
<b>Bold</b><BR>
-Pets start with +15 strength, -10 intelligence, +50 hit points with skill bonus to tactics and skill malus to magery.
<BR>
<b>Sick</b><BR>
-This nature is only found through breeding. Pets start with -25 strength, -25 dex, -25 intelligence, -100 hitpoints and a skill malus to all skills.
<BR>
<b>Timid</b><BR>
-Pets start with +20 dex, -10 strength, hitpoints -25 and skill malus to wrestling, tactics, and anatomy.
<BR>
<b>Gentle</b><BR>
-Pets start with +15 dex, +15 intelligence and a skill bonus to meditation and a skill malus to tactics.
<BR>
<b>Relaxed</b><BR>
-Pets start with +15 dex, -10 dex, and +50 hitpoints and a skill bonus to anatomy and a skill malus to wrestling.
<BR>
<b>Extraordinary</b><BR>
-Pets start with +15 strength, +15 dex, +15 intelligence, +50 hitpoints, and a small skill bonus to all skills.
<BR>
<b>Majestic</b><BR>
-Pets start with +30 strength, +30 dex, and +30 intelligence, +100 hitpoints, and a medium skill bonus to all skills.
<BR>
<b>Legendary</b><BR>
-Pets start with +50 strength, +50 dex, and +50 intelligence, +200 hitpoints, and a large skill bonus to all skills.
<BR>
<b>God</b><BR>
-This nature is only available through breeding. Pets start with +75 strength, +75 dex, and +75 intelligence, +350 hitpoints and a massive skill bonus.
<BR><BR>
<BR><BR>
<b>Determining child nature</b><BR>
<b>Determining child nature</b><BR>
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<b>Mutations</b><BR>
<b>Mutations</b><BR>
Mutations can only be obtained from breeding a pet. A pet can only have two max mutations at one time. If one or both of the pet parents have a mutation then there is a 50% chance of the baby pet inheriting that mutation. 50% chance of inheriting the father's mutation and 50% of inheriting the mother's mutation. <BR>
Mutations can only be obtained from breeding a pet. A pet can only have two max mutations at one time. If one or both of the pet parents have a mutation then there is a 50% chance of the baby pet inheriting that mutation. 50% chance of inheriting the father's mutation and 50% of inheriting the mother's mutation. <BR>
If there is less than 2 mutations then there will be a roll for adding another random mutation. The base chance for this is 15%. This is boosted by 15% for each parent that is of Fertile Nature. So if both parents are fertile the max chance for mutation is 45%.
If there is less than 2 mutations then there will be a roll for adding another random mutation. The base chance for this is 15%. This is boosted by 15% for each parent that is of Fertile Nature. So if both parents are fertile the max chance for mutation is 45%.<BR><BR>
<b>Possible Mutations</b>
<BR>
<b>Pure Fire</b><BR>
-Pet damage type is now fire.<BR>
<b>Pure Cold</b><BR>
-Pet damage type is now cold.<BR>
<b>Pure Poison</b><BR>
-Pet damage type is now poison.<BR>
<b>Pure Energy</b><BR>
-Pet damage type is now energy.<BR>
<b>Split Fire and Physical</b><BR>
-Pet damage type is split 50/50 fire and physical.<BR>
<b>Split Cold and Poison</b><BR>
-Pet damage type is split 50/50 cold and poison.<BR>
<b>Glutton</b><BR>
-Pet will now consume any valid food type.<BR>
<b>Paragon Bane</b><BR>
-Pet will now do double damage to paragons.<BR>
<b>Apex Predator</b><BR>
-Pet will now do double damage to everything.<BR>
<b>Dragon's blood</b><BR>
-Pet is immune to dragon's breath.<BR>
<b>Anti-toxin</b><BR>
-Pet is immune to poison.<BR>

Latest revision as of 20:06, 3 October 2026

Overview
Our pet breeding system is specifically designed to make breeding worthwhile. Pets may be bred through the claim menu from an animal trainer. Clicking on the breed button will select that pet for breeding. Then you must select the other pet to breed with. The pets most be of opposite genders and of the same type. You may also only breed a pet for a maximum of 5 times. Additionally, you may only create up to 10 generations of pets. Babies that are made from breeding will always have their mother and father listed on the animal lore gump.

When breeding pets, you must be mindful to select a good pool of genes. Attempting to breed pets from the same lineage will result in a 60% chance of the baby receiving the sickly Nature.

Breeding Time and Cost
It takes 24 hours of incubation time for the baby pet to be born. During that time you will have an incubating breeding deed in your pack. This will track the time left until incubation is complete and by double clicking that deed you will receive your new pet. You cannot claim the two pets that are breeding from the stables during that time. After 24 hours, you will pay the stable fee of 60k gold and the baby pet will be placed in your stables. There is another 24 hour period after you claim the baby that will prevent you from breeding the father and mother again.

Determining Stats
Stats are determined based on the parents of the pet. The pet's stats are also limited to the stat caps of that particular pet. Non legendary, non-god pets are limited to 700 strength, 150 dex, and 700 int.
Legendary Nature pets are limited to 750 strength, 175 dex, and 750 int.
God Nature pets are limited to 800 strength, 200 dex, and 800 int.

Pet Natures

Aggressive
-Pets start with +20 to strength and skill bonuses to wrestling, tactics, and anatomy.
Intelligent
-Pets start with +20 Intelligence and skill bonuses to magery, eval int, and meditation.
Bold
-Pets start with +15 strength, -10 intelligence, +50 hit points with skill bonus to tactics and skill malus to magery.
Sick
-This nature is only found through breeding. Pets start with -25 strength, -25 dex, -25 intelligence, -100 hitpoints and a skill malus to all skills.
Timid
-Pets start with +20 dex, -10 strength, hitpoints -25 and skill malus to wrestling, tactics, and anatomy.
Gentle
-Pets start with +15 dex, +15 intelligence and a skill bonus to meditation and a skill malus to tactics.
Relaxed
-Pets start with +15 dex, -10 dex, and +50 hitpoints and a skill bonus to anatomy and a skill malus to wrestling.
Extraordinary
-Pets start with +15 strength, +15 dex, +15 intelligence, +50 hitpoints, and a small skill bonus to all skills.
Majestic
-Pets start with +30 strength, +30 dex, and +30 intelligence, +100 hitpoints, and a medium skill bonus to all skills.
Legendary
-Pets start with +50 strength, +50 dex, and +50 intelligence, +200 hitpoints, and a large skill bonus to all skills.
God
-This nature is only available through breeding. Pets start with +75 strength, +75 dex, and +75 intelligence, +350 hitpoints and a massive skill bonus.

Determining child nature
The child's nature will be determined based off the parents. There is a small chance that the nature of the mother will be passed down to the baby There is a greater chance that the nature of the father will be passed down to the baby. If both those checks fail then there is a small chance of the baby getting a random nature.
When one parent has the Legendary nature, there is a 65% chance that the baby will have the Legendary nature. If that check fails then there is a 35% chance that the baby will be of the parent's nature that is non-legendary. Then if that check fails it will have a random nature.
When two pets of Legendary nature breed, there will be a 5% chance of the baby's nature being ascended to God Nature. There is a 95% chance of the baby's nature being Legendary.

Mutations
Mutations can only be obtained from breeding a pet. A pet can only have two max mutations at one time. If one or both of the pet parents have a mutation then there is a 50% chance of the baby pet inheriting that mutation. 50% chance of inheriting the father's mutation and 50% of inheriting the mother's mutation.
If there is less than 2 mutations then there will be a roll for adding another random mutation. The base chance for this is 15%. This is boosted by 15% for each parent that is of Fertile Nature. So if both parents are fertile the max chance for mutation is 45%.

Possible Mutations
Pure Fire
-Pet damage type is now fire.
Pure Cold
-Pet damage type is now cold.
Pure Poison
-Pet damage type is now poison.
Pure Energy
-Pet damage type is now energy.
Split Fire and Physical
-Pet damage type is split 50/50 fire and physical.
Split Cold and Poison
-Pet damage type is split 50/50 cold and poison.
Glutton
-Pet will now consume any valid food type.
Paragon Bane
-Pet will now do double damage to paragons.
Apex Predator
-Pet will now do double damage to everything.
Dragon's blood
-Pet is immune to dragon's breath.
Anti-toxin
-Pet is immune to poison.