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The following are the bard aptitudes<BR><BR> <B>Basic Bard Skills</B><BR> Whenever there is a calculation for determining if you have enough skill to provoke two creatures, use peacemaking, or discordance then Basic bard skills will assist in that calculation.<BR> {| class="wikitable" |+ Basic Bard Skills ! Level !! Skill Bonus |- | 0 || 0.0 |- | 1 || 2.0 |- | 2 || 4.0 |- | 3 || 6.0 |- | 4 || 8.0 |- | 5 || 10.0 |- | 6|| 12.0 |- | 7 || 14.0 |- | 8 || 16.0 |- | 9 || 18.0 |- | 10 || 20.0 |} <BR><BR> <B>Lower Wait Time</b><BR> This Aptitude will lower the wait time in between skill uses and lower the wait time between failed attempts to use the skill.<BR> {| class="wikitable" |+ Lower Wait Time ! Level !! Skill Bonus |- | 0 || 0.5 |- | 1 || 1.0 |- | 2 || 1.44 |- | 3 || 1.88 |- | 4 || 2.33 |- | 5 || 2.77 |- | 6|| 3.22 |- | 7 || 3.66 |- | 8 || 4.11 |- | 9 || 4.55 |- | 10 || 5.0 |} <BR><BR> <B>All Creatures Bardable</b><br> This aptitude will make all creatures have a chance at being bardable. Bosses are the main ones that are usually restricted by barding effects.<BR><BR> <b>Provocation Mastery</b><BR> This aptitude will artificially increase your provocation skill when the difficulty of provocation is determined. <BR><BR> <b>Discordance Mastery</b><BR> This aptitude will artificially increase your discordance skill when the difficulty of provocation is determined. <BR><BR> <b>Peacemaking Mastery</b><BR> This aptitude will artificially increase your peacemaking skill when the difficulty of peacemaking is determined. <BR><BR> <B>Lullaby of Shadows</B><BR> Lullaby of shadows will place all nearby creatures to sleep based on your points in Lullaby of shadows. Cooldown is 60 seconds after each use. Cost is 20 stamina. <BR><BR> <B>Healing Melody</B><BR> This aptitude will increase the amount of hit points restored during you healing melody. Healing melody is a heal over time ability that will heal every 10secs for 1 minute. Each heal tick costs 10 stamina. Cooldown is 60 seconds after initial use. <BR><BR> <B>Inferno Blast</B><BR> This aptitude will increase the amount of damage that inferno blast does. Inferno Blast requires a firehorn and sulfurous ash. Range is 12 tiles. Costs 20 stamina. <BR><BR> <B>Heroic Balad</B><BR> This aptitude will increase the status buff received when using Heroic Ballad. Heroic Balad grants a status buff to strength, dexterity, and intelligence for 10 minutes. Costs 20 stamina.<BR><BR> <B>Dirge of Despair</B><BR> This aptitude will increase the status debuff and damage given when using Dirge of Despair. Dirge of Despair grants a status debuff to strength, dexterity, and intelligence for 30 seconds and damages all in range. Costs 20 stamina. Range is 12.<BR><BR> <B>Chant of Corruption</B><BR> This aptitude will increase the damage over time when using Chant of Corruption. Chant of corruption will damage all targets within range for 60 seconds. Initially costs 20 stamina and 10 stamina with each tick of the damage over time. Range is 12.<BR><BR> <B>Berserk</B><BR> This aptitude will increase the range of your berserk song. Berserk has a 20% chance to succeed. If it succeeds all targets in range will go berserk for 60 seconds and start attacking each other. Range is 12 initially and increased to 17 with 10 in this aptitude. Costs 20 stamina.<BR><BR> <B>Aria of Protection</B><BR> This aptitude will increase the amount of magic resist and elemental resist being applied to the buff. The magic resist and elemental resist buff will last for 60 seconds. Range is 12. Costs 20 stamina.<BR><BR> <B>Aura of Clarity</B><BR> This aptitude will increase the amount of mana restored using this song. The Aura of clarity will cause mana of your allies to be restored every 10 seconds for 60 seconds. Range is 12. Costs 20 stamina initially and 10 stamina every 10 seconds.
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